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Organizations That Actively Create, Acquire, and Transfer Knowledge Within Themselves

question 85

Multiple Choice

Organizations that actively create, acquire, and transfer knowledge within themselves and are able to modify their behavior to reflect this new knowledge are called __________ organizations.


Definitions:

Casual Game

A type of video game that is easy to play, requiring minimal time commitment or skills, targeting a mass audience.

Pet Rescue Saga

A popular puzzle game developed by King, involving matching blocks to complete levels and save pets.

Core

The central or most important part of something, often referred to when discussing the fundamental aspects or foundation of a concept or object.

Hardcore

Referring to the most committed, enthusiastic, or devout segment of a group or market.

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