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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Interpret the 95% confidence interval for this situation.


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New Programs

Initiatives or sets of activities introduced within an organization or community to address specific goals or problems.

Gap Filler

An entity or activity that addresses and provides services or resources in areas where there are unmet needs.

Nonprofit Organization

An entity that operates for charitable, educational, or social objectives rather than for profit.

Organizational Culture

The values, behaviors, practices, and social dynamics that characterize an organization and influence its members' actions and beliefs.

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