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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Determine the 95% confidence interval estimate of the population mean if the sample mean is changed to 5.0 hours.


Definitions:

Ethical

Pertaining to or dealing with morals, principles of morality concerning right and wrong behavior.

Competition

Competition involves the rivalry between entities, such as businesses or individuals, striving for a common goal, such as market dominance or recognition, driving innovation and improvements.

Conditions

The circumstances or factors affecting the way in which people live or work, especially with regard to their safety or well-being.

Bounded Ethicality

The concept that cognitive biases and organizational contexts limit individuals’ ability to make ethically ideal decisions.

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