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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Determine the 95% confidence interval estimate of the population mean if the sample mean is changed to 8.5 hours.


Definitions:

Emotional Intelligence

The ability to understand and manage one's own emotions, as well as recognize and influence the emotions of others.

Teamwork Norm

Established standards or behaviors that are accepted and expected from members within a team to facilitate effective collaboration.

E-leader

A leader who uses electronic media to influence, guide, and organize remote or virtual team members.

Groups

Collections of individuals who interact with one another, share similar characteristics, and collectively have a sense of unity or identity.

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