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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Interpret the 95% confidence interval for this situation.


Definitions:

Conservative Reaction

A response aiming to preserve traditional structures, values, and practices in the face of perceived changes or threats to social, cultural, or political norms.

Society

A group of individuals involved in persistent social interaction, or a large social group sharing the same spatial or social territory, typically subject to the same political authority and dominant cultural expectations.

Entity

An object, being, organization, or concept that exists independently with a distinct identity.

Survival of The Fittest

A concept derived from Darwinian evolutionary theory, describing the mechanism through which natural selection occurs, favoring traits that enhance survival and reproduction.

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