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It has been hypothesized that on average employees spend one hour a day playing video games at work. To test this claim, a manager takes a random sample of 35 employees who showed a mean time of 55 minutes per day with a standard deviation of 5 minutes.
-The null and alternative hypothesis to test the claim that the company's playing time differs from the national average is _____.
Biology
The scientific study of life and living organisms, including their structure, function, growth, origin, evolution, and distribution.
Masculinity
A set of attributes, behaviors, and roles associated with boys and men as prescribed by society.
Femininity
The qualities, behaviors, and roles traditionally associated with women and girls.
Sexting
The act of sending sexually explicit messages, photos, or videos via mobile phones or other digital devices.
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