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It has been hypothesized that on average employees spend one hour a day playing video games at work. To test this claim, a manager takes a random sample of 35 employees who showed a mean time of 55 minutes per day with a standard deviation of 5 minutes.
-The test statistic is _____.
Oppressive Society
A social system characterized by unjust treatment and control, where power is exercised by one group over another in a harmful or restrictive manner.
Culturally Competent
Having the skills, knowledge, and attitudes that allow individuals or organizations to work effectively in cross-cultural situations.
Ethnocentricity
The belief in the inherent superiority of one's own ethnic group or culture, often accompanied by a generalized view of other cultures.
Jim Crow Laws
Laws enacted in the Southern United States after the Civil War to enforce racial segregation and undermine the rights of African Americans.
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