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It has been hypothesized that on average employees spend one hour a day playing video games at work. To test this claim, a manager takes a random sample of 35 employees who showed a mean time of 55 minutes per day with a standard deviation of 5 minutes.
-The null and alternative hypothesis to test the claim that the company's playing time differs from the national average is _____.
Emotional Instability
A characteristic of personality that involves unpredictability and a tendency to rapidly alter emotions and reactions.
Neuroticism
A personality trait characterized by anxiety, fear, moodiness, worry, envy, frustration, jealousy, and loneliness.
Big Five
A model describing human personality as composed of five broad traits: openness, conscientiousness, extraversion, agreeableness, and neuroticism.
Big Five
A theory in psychology that identifies five broad dimensions of personality: openness, conscientiousness, extraversion, agreeableness, and neuroticism.
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