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The marginal cost curve is
Multisensory Feedback
Involves the use of multiple sensory modalities (such as sight, sound, touch) to provide information back to a user, enhancing the interaction with digital or physical environments.
Gamification
The application of game-design elements and principles in non-game contexts to engage and motivate individuals.
Game Playing Elements
Features or aspects typically found in games, such as points, competition, and rules, applied in non-game contexts to engage and motivate people.
Journey Mapping
A visual representation of the process that a customer goes through to achieve a goal with a company, highlighting key interactions and experiences.
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