Examlex
Prufrock is risk averse.He is offered a gamble in which with probability 1/4 he will lose $1,000 and with probability 3/4, he will win $500.
Transactive Memory System
A collective memory system within a group where members efficiently encode, store, and retrieve knowledge distributed among them.
Training
The process of teaching or learning a particular skill or behavior through practice and instruction over a period.
Team Effectiveness
The degree to which a team achieves its objectives, fulfills the requirements of its members, and sustains its survival and functionality over time.
Common Information Effect
The Common Information Effect is a group dynamic phenomenon where members tend to focus and give more importance to information that everyone in the group knows, rather than unique data held by few.
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