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A Game Has a Saddle Point When Pure Strategies Are

question 27

True/False

A game has a saddle point when pure strategies are optimal for both players.


Definitions:

Aversive US

An unpleasant or harmful unconditioned stimulus used in classical conditioning to produce a negative response.

Appetitive CS

A conditioned stimulus that predicts the arrival of a desirable outcome, often used in research to study how anticipatory behaviors are learned.

Unconditioned Stimulus

A stimulus that innately and spontaneously evokes a reaction without any previous conditioning.

Neutral Stimulus

A stimulus that initially produces no specific response other than focusing attention.

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