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Which of the following is not a cost of granting credit to customers?
Positive-Sum Game
In game theory, a game in which the gains (+) and losses (−) add up to more than zero; one party’s gains exceed the other party’s losses. A strategic interaction (game) between two or more parties (players) in which the winners’ gains exceed the losers’ losses so that the gains and losses sum to something positive.
Positive Payoffs
Benefits or gains that are realized from an investment or action, often assessed in terms of profitability or value added.
Players
Individuals or entities actively involved in a process or activity, often used in the context of games, sports, or markets.
Zero-Sum Game
A zero-sum game refers to a situation in economic theory where one participant's gain or loss is exactly balanced by the losses or gains of the other participants.
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