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Why did Philip the Bold commission the Chartreuse de Champmol?
Technology
The application of scientific knowledge for practical purposes, especially in industry and in everyday items.
Experiential Prototyping
A method of creating prototypes that allows designers and stakeholders to experience or interact with a design or product directly to assess functionality and user experience.
Emotional Experience
The feelings and emotions that an individual undergoes during different situations or as a response to various stimuli.
Low-Cost Experiments
Simple and economical tests or trials conducted to explore new ideas, evaluate potential outcomes, or gather data before making larger investments.
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