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In a subgame-perfect equilibrium
Deferred Imitation
The ability to reproduce a behavior observed at an earlier time, even in the absence of the original model or stimuli.
A-not-B Error
A cognitive error observed in infants, where they repeatedly reach for an object at a previous location (A) where it was found, despite seeing it moved to a new location (B).
Hidden Objects
Items that are not easily observable and require effort to be found, often used in games and psychological tests to assess perception and attention.
Incentive
A reward or stimulus that motivates or encourages an individual to perform an action or exhibit a particular behavior.
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