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The dominant strategy for player 2 in the following game is:
Specific Fears
Intense, irrational fears of specific objects or situations, such as heights, spiders, or flying, which can sometimes lead to avoidance behaviors.
Classical Conditioning
A training method where two signals are consistently coupled together, leading to a situation where the response initially triggered by the second signal is now triggered by the first signal alone.
Flatworm
A member of the phylum Platyhelminthes, characterized by their flat, soft bodies, including both free-living and parasitic species.
Electric Shock
The physical effect of electric current passing through the body, which can cause pain or injury.
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