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Music is a network good because:
Secondary Reinforcer
A stimulus that gains its reinforcing capability through its association with a primary reinforcer, such as money or praise.
Disequilibrium Principle
A concept in learning and education suggesting that learning occurs when an individual encounters cognitive conflict or disequilibrium, prompting adaptation and new learning to restore balance.
High-Frequency Behavior
Behavior that occurs at a high rate or with great frequency, often requiring intervention or modification in behavioral studies.
Low-Frequency Behavior
Actions or responses that occur relatively infrequently within a given dataset or behavioral assessment.
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