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Vericol, Inc. manufactures drugs using workers and automated machines. The firm has decided to replace two workers with a new machine, while the output per day is not expected to change. Which of the following cannot be true?
Experiential Retail
A retail strategy that focuses on creating immersive shopping experiences that engage customers beyond traditional transactions.
Fan Apparel
Clothing and merchandise designed to show support for sports teams, players, or entertainment franchises, often featuring logos and themes.
Adjacent Retailers
Retail stores located near to each other, often sharing customer foot traffic or market segments.
Higher-perceived Quality
A consumer's perception of the superior performance or durability of a product or service compared to its competitors, often influenced by brand reputation and marketing.
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