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Table 2.2 Workers in the Widget Industry
-According to Table 2.2,real earnings in the Widget Industry in 1986 were
Third Quartile
The value below which 75% of the data in a data set falls, or the upper quartile in a distribution of data.
Hours
A unit of time equal to 60 minutes or 3,600 seconds, used to measure the duration of events or the length of time allocated to activities.
Playing Video Games
The act of engaging in electronic games that involve interaction with a user interface to generate visual feedback on a device.
Upper Quartile
The value above which 25% of the data lies, also known as the third quartile.
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