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The managers of Realistic Video Games Company, a large software company, are concerned about the ability of their research and development department to develop profitable new video games. It often takes over a year to develop an idea and program the software for a new game. Once a new game has been developed and patented, it takes 3 to 4 months of testing for potential software problems with different types of operating systems and 6 to 12 months of market testing and refining. Employees currently participate in profit sharing plans, but the managers want to also give bonuses to improve performance. The managers have developed a balanced scorecard and would like to use it in the compensation package.
a)Explain why monitoring and rewarding nonfinancial performance might be particularly important for Realistic.
b)List one potential objective for Realistic's learning and growth perspective.
c)List one performance measure for the objective you picked in part (b).
Amygdala
A region of the brain involved in experiencing emotions, such as fear and pleasure.
Depression
A mental health disorder characterized by persistent feelings of sadness, loss, or anger that interfere with a person’s everyday activities.
Gray Matter
A major component of the central nervous system, consisting of neuronal cell bodies, neuropil (dendrites and myelinated as well as unmyelinated axons), glial cells (astroglia and oligodendrocytes), and capillaries.
Mood Disorders
A category of mental health disorders that primarily affect a person's emotional state, including conditions such as depression and bipolar disorder.
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