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Inducible and repressible systems are similar in that
Interpersonal Communication
The process of exchanging information, feelings, and meanings between two or more people through verbal and/or non-verbal methods.
Radical Connectivity
The extensive or extreme level of interconnection and accessibility between people, devices, and systems enabled by technology.
Gamification
The application of game-design elements and principles in non-game contexts to enhance engagement, motivation, and participation.
Discriminate
To make a distinction in favor of or against a person or thing based on the group, class, or category rather than according to actual merit; can also refer to the ability to perceive and distinguish differences.
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