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Solve for x.
-ln(1 + ) = 2.
Enter your answer exactly as just ± (a, b integers).
Heuristics
Shortcut strategies or guidelines that suggest a solution to a problem but do not guarantee an answer.
Prototyping
The process of creating an early model or sample of a product to test concepts or feasibility before full-scale production.
Subgoaling
Breaking down a main goal into smaller, more manageable objectives as a means to facilitate achievement.
Cram
The practice of intensely absorbing a large amount of information in a short period of time, often used in the context of studying.
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