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A Researcher Performs a Cross-Sectional Study Comparing the Video-Game Playing

question 19

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A researcher performs a cross-sectional study comparing the video-game playing ability of 20-year-olds to 60-year-olds.The results indicate that the 20-year-olds learned to play a new game much faster than the 60-year-olds.However,the researchers are uncertain whether this indicates that the 20-year-olds' ability will decrease over time,or whether the 60-year-olds had more difficulty because they grew up before there were video games.What issue is this an example of?


Definitions:

Change

The act or process through which something becomes different.

Fear Of The Unknown

Anxiety or apprehension about something that is not known or familiar.

Disrupted Habits

Patterns of behavior that have been interrupted or altered, often due to changes in the environment, technology, or personal circumstances, leading individuals to adapt or develop new routines.

Poor Timing

The action or decision taken at an inappropriate time, potentially leading to less effective outcomes or failure.

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