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Scenario I The Following Scenario Describes Research Findings Discussed in the Following

question 11

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Scenario I
The following scenario describes research findings discussed in the following review article:
Cameron, C. C. & Thaler, R. H. (1995) . Anomalies: Ultimatums, dictators, and manners. Journal of Economic Perspectives, 9(19) , 209-219.
In the ultimatum game, two participants are assigned to be either the "Divider" or the "Decider" by a coin flip. The Divider is given a sum of money, such as $10, and is instructed to offer some non-zero portion of it to the Decider. If the Decider accepts, she gets to keep what was offered and the Divider keeps the rest. If the Decider rejects the deal, both players get nothing. Both players are made aware of all of these rules and then the game begins. Under these conditions, Dividers usually offer a little less than $5 and Deciders usually accept this amount. If Dividers offer less, Deciders often reject and both players get nothing. A similar game is termed the dictator game. Players are randomly assigned to be either the "Allocator" or the "Receiver." The Allocator is given a sum of money and makes a decision about how much money she would like to give the Receiver, who must accept this result. Allocators in this game usually offer some money to the Receiver, but typically less than the Dividers in the ultimatum game.
-(Scenario I) Which is studied in the ultimatum game but not in the dictator game?


Definitions:

B2B

Business-to-Business, a model involving the exchange of products, services, or information between businesses, rather than between businesses and consumers.

B2C

Business-to-Consumer, a model where businesses sell products or services directly to individual consumers.

C2C

Consumer-to-Consumer (C2C) refers to transactions conducted between two consumers, typically facilitated by a third-party platform such as online marketplaces.

Fundamental Purpose

The core reason or primary objective behind an organization's existence, actions, or proposals.

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