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An individual's identity involves:
Non-violent Film
A movie genre that avoids scenes of physical or psychological harm towards characters, focusing more on peaceful and positive narratives.
Children Playing
The act of engaging in recreational activities or games, critical for the development and learning of children.
Halo Effect
A cognitive bias where an observer's overall impression of a person, company, brand, or product influences the observer's feelings and thoughts about that entity's character or properties.
Customer Satisfaction
A measure of how products and services supplied by a company meet or surpass customer expectation.
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