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Identify the steps that an analyst would follow in building a communication diagram.
Q6: Use cases can be used to document
Q19: Throwaway prototyping balances the benefits of well-thought-out
Q20: The interface standard that specifies the pictures
Q35: Gamification deals with applying gaming mechanics to
Q40: Jim Smith, the project manager for a
Q46: The update operation makes information about the
Q53: The order of messages on a sequence
Q59: Finding a specific object in a sequential
Q80: Mixed-role class cohesion is the worst type
Q86: In terms of levels of abstraction, which