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The Creation of a Design Prototype That Is Not a Working

question 64

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The creation of a design prototype that is not a working information system, but represents a part of the system that needs additional refinement happens with the prototyping methodology.


Definitions:

Negative Reinforcement

A process in behavioral psychology where the removal or avoidance of an unpleasant stimulus strengthens a behavior or makes it more likely to occur.

Punishment

A consequence that reduces the likelihood of a behavior being repeated, usually by introducing an unpleasant response or removing a desirable outcome following an undesirable behavior.

Positive Reinforcement

A technique in behavior modification that involves the introduction of a desirable stimulus after a behavior to increase the likelihood of that behavior being repeated.

Learned Helplessness

A psychological condition where an individual learns to feel powerless and unable to avoid negative situations due to previous experiences of failure to do so.

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