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While Teaching Strategy at Farrell University,Jessica Developed an Interactive Strategy-Simulation

question 31

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While teaching strategy at Farrell University,Jessica developed an interactive strategy-simulation game to inculcate the concept of strategy to her students.She found that they were able to grasp the concept much better from the game rather than from reading books.For two years Jessica used the game to teach students.Eventually she removed possible glitches and perfected the game.She wanted students at other universities to benefit from the simulation.The result was the launch of Simulate Strategy,Inc.Some of Jessica's students suggested that she create a website for Simulate Strategy,Inc.Her company is fairly new and opening a website immediately would expose her company to customers from around the world.In this scenario,Simulate Strategy is an example of a _____.


Definitions:

Benevolents

Individuals who are inclined to perform acts of kindness or charity.

Perceived Inequity

The belief that one is receiving less than they are giving or less than they deserve compared to others, often causing dissatisfaction.

Expectancy Theory of Motivation

A psychological theory suggesting that individuals are motivated to engage in behaviors based on the expected outcome and the value of that outcome to them.

Relationship Key Variables

Critical factors that impact the dynamics and outcomes of relationships in various contexts, including interpersonal and organizational settings.

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