Examlex
All of the following are examples of environmental actors in an information system except:
Unpleasant Stimulus
Any object, event, or situation that is undesirable or discomforting to an individual, often leading to avoidance behavior.
Modeling
The process of learning behavior by observing and imitating others, as proposed in Bandura's social learning theory.
Extinction
The disappearance or weakening of a learned response following the removal or absence of the unconditioned stimulus (in classical conditioning) or the removal of a reinforcer (in operant conditioning).
Token Economy
A form of behavior modification that uses tokens or symbols as rewards for performing desired behaviors, which can later be exchanged for various privileges or treats.
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