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Describe the three specific areas of bias that can occur in testing.
Pure Strategy Equilibria
A scenario in game theory where each player chooses one strategy, and no player can benefit by changing strategies while the other players keep their strategies unchanged.
Swerve
To change direction abruptly, often used in driving contexts to avoid an obstacle or collision.
Drive Straight
The action or process of moving a vehicle forward in a direct line without turning.
Nash Equilibrium
A concept within game theory where each player's strategy is optimal given the strategies of all other players, and no player has anything to gain by changing only their own strategy unilaterally.
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