Examlex
The ability to forgo immediate pleasures in the interest of achieving greater rewards in the future is characterized as________ gratification.
Not Swerve
A term used in game theory, typically referring to a situation where players in a game or dilemma choose not to change their strategy or direction despite potential conflict.
Nash Equilibrium
A concept in game theory where no player can benefit by changing strategies while the other players keep theirs unchanged.
Optimal Choice
The most efficient or favorable option selected from a set of alternatives, based on criteria or preferences.
Payoff
The return or reward received from an investment or action.
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