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Albert et al. (2013) ran a series of experiments in which adults and adolescents, alone or with peers, played a video game. In the game, taking risks could lead to crashes or gaining points. The experiments found that _____, unlike the _____, were much more likely to take risks and crash when they were _____.
ADHD
Attention Deficit Hyperactivity Disorder, a neurological condition characterized by problems with focus, impulsiveness, and excessive activity.
DRD4
A gene associated with the dopamine receptor D4, involved in the neurotransmission system and linked to behaviors such as novelty seeking.
SSRI
Selective Serotonin Reuptake Inhibitors, a class of medications commonly used to treat depression and anxiety disorders by increasing the levels of serotonin in the brain.
Genome-wide Association Study
A method in genetics research that looks for associations between specific genetic variations and particular diseases or traits across a wide portion of the genome.
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