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A decrease in consumer confidence will cause a:
Interactive Media
Media that allows for active participation or interaction by the user, differing from traditional media by enabling two-way communication.
Video Games
Electronic games played through the use of consoles, computers, mobile devices, or arcade machines, often involving interaction with a user interface to generate visual feedback.
Virtual Violence
Violence experienced through digital platforms such as video games and virtual reality environments.
Diagnosed Mental Disturbance
A condition identified by a healthcare professional where an individual's mental health significantly deviates from accepted psychological norms, affecting their daily functioning.
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