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When Programming in an Object-Oriented Language, an Example of an Object

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When programming in an object-oriented language, an example of an object would be a set of data about a customer's account and the operations that are performed on the data.


Definitions:

Personal Traits

characteristics or qualities that define an individual's personality and behavior.

Situational Influences

Factors in the environment or specific situation that affect people's behavior, decisions, and feelings.

Role Playing

A method of training or therapeutic intervention where individuals act out roles in a simulated situation, often used to develop skills or resolve conflicts.

Fundamental Attribution Error

A cognitive bias where people tend to overemphasize personal characteristics and underestimate situational factors in explaining others' behavior.

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