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The Linear Programming Problem Whose Output Follows Determines How Many

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Short Answer

The linear programming problem whose output follows determines how many red nail polishes, blue nail polishes, green nail polishes, and pink nail polishes a beauty salon should stock. The objective function measures profit; it is assumed that every piece stocked will be sold. Constraint 1 measures display space in units, constraint 2 measures time to set up the display in minutes. Constraints 3 and 4 are marketing restrictions.
MAX    100x1 + 120x2 + 150x3 + 125x4
Subject to    1. x1 + 2x2 + 2x3 + 2x4 ? 108
      2. 3x1 + 5x2 + x4 ? 120
      3. x1 + x3 ? 25
      4. x2 + x3 + x4 > 50
      x1, x2, x3, x4 ? 0
Optimal Solution:
Objective Function Value = 7475.000
 Variable  Value  Reduced Costs  X1 80 X2 05 X3 170 X4 330\begin{array} { c c c } \text { Variable } & \text { Value } & \text { Reduced Costs } \\\hline \text { X1 } & 8 & 0 \\\text { X2 } & 0 & 5 \\\text { X3 } & 17 & 0 \\\text { X4 } & 33 & 0 \\\hline\end{array}
 Constraint  Slack/Surplus  Dual Prices 1075263030254025\begin{array} { c c c } \text { Constraint } & \text { Slack/Surplus } & \text { Dual Prices } \\\hline 1 & 0 & 75 \\2 & 63 & 0 \\3 & 0 & 25 \\4 & 0 & - 25 \\\hline\end{array} Objective Coefficient Ranges
 Variable  Lower Limit  Current Value  Upper Limit  X1 87.5100 none  X2  none 120125 X3 125150162 X4 120125150\begin{array} { c c c c } \text { Variable } & \text { Lower Limit } & \text { Current Value } & \text { Upper Limit } \\\hline \text { X1 } & 87.5 & 100 & \text { none } \\\text { X2 } & \text { none } & 120 & 125 \\\text { X3 } & 125 & 150 & 162 \\\text { X4 } & 120 & 125 & 150\end{array} Right Hand Side Ranges
 Constraint  Lower Limit  Current Value  Upper Limit 1100108123.75257120 none 382558441.55054\begin{array} { c c c c } \text { Constraint } & \text { Lower Limit } & \text { Current Value } & \text { Upper Limit } \\\hline 1 & 100 & 108 & 123.75 \\2 & 57 & 120 & \text { none } \\3 & 8 & 25 & 58 \\4 & 41.5 & 50 & 54 \\\hline\end{array}
-What is the profit?


Definitions:

Endowment Effect

Refers to the phenomenon where people ascribe more value to things merely because they own them.

Ultimatum Game

A game in experimental economics where two players decide on how to divide a sum of money; one proposes the split, and the other can accept or reject it.

Behavioral Economists

Researchers who study the effects of psychological, cognitive, emotional, cultural, and social factors on the economic decisions of individuals and institutions.

Dictator Game

An experimental game in economics and psychology where one player, the "dictator," determines how to split an endowment between themselves and another player.

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