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What is the primary interest when designing a randomized block experiment?
Token Economy
A behavior modification system that uses tokens as a form of positive reinforcement for desired behaviors, which can later be exchanged for rewards.
Grooming Habits
Practices and activities related to personal care and cleanliness, including habits for maintaining appearance and hygiene.
Personalization
Distortion of thinking in which a person takes responsibility or blame for events that are unconnected to the person.
Overgeneralization
Distortion of thinking in which a person draws sweeping conclusions based on only one incident or event and applies those conclusions to events that are unrelated to the original; the tendency to interpret a single negative event as a never-ending pattern of defeat and failure.
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