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Which of the Following Is NOT a Positive Effect of the Grapevine

question 18

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Which of the following is NOT a positive effect of the grapevine?


Definitions:

Gamification

The application of game-design elements and principles in non-game contexts to enhance user engagement, organizational productivity, learning, and problem-solving.

Virtual World

A computer-based simulated environment where users can interact with each other and create objects as part of that interaction.

Multi-Page Websites

Websites that spread their content across multiple pages, as opposed to single-page sites, to organize information more effectively.

Digital Means

Refers to methods or processes that use digital technologies or electronic tools.

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