Examlex
Service quality in waiting line systems sometimes depends on the psychology of waiting.
Business Communication
The sharing of information between people within an organization and with those outside it, conducted for commercial benefits and goals.
Primary Medium
The main method or channel through which information or content is delivered.
Gamification
The application of game-design elements and principles in non-game contexts to enhance user engagement, organizational productivity, learning, and problem-solving.
Virtual World
A computer-based simulated environment where users can interact with each other and create objects as part of that interaction.
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