Examlex
Rapidly developing products and moving them to the market is part of time-based competition.
Stimulus Generalization
The tendency for the conditioned stimulus to evoke similar responses after the response has been conditioned.
Negative Reinforcement
A process in behavior modification where the removal of an unfavorable outcome or stimulus strengthens a certain behavior.
Punishment
A consequence that reduces the likelihood of the behavior it follows.
Variable-ratio Schedule
A reinforcement strategy in which a response is rewarded after an unpredictable number of responses, often used in gambling.
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