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The key assumption used in game theory is that each player:
Convenience
The quality of being suitable or suitable to one's needs or purposes with minimal effort or difficulty, often emphasized in product and service design.
Supply Chain
The entire network of entities involved in producing and delivering a product or service from the raw material to the end user.
Buyer
An individual or entity that makes a purchase of goods or services.
Supplier
An individual or company that provides goods or services to another company, often a crucial part of a supply chain.
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