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Simulation can be effectively used in many
Morality
Principles concerning the distinction between right and wrong or good and bad behavior.
Arbitrary
Based on random choice or personal whim, rather than any reason or system.
Learned Rules
Guiding principles acquired through experience or instruction that influence behavior and decision-making.
Sleeper Effect
A phenomenon where a message that was initially discounted and deemed unconvincing becomes more persuasive over time.
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