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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Determine and interpret the 90% confidence interval estimate of the population mean.


Definitions:

Unconscious Motives

Drives or desires that influence an individual's behavior without their conscious awareness.

Vague Description

A statement or explanation that lacks clarity and detail, often resulting in ambiguity or misunderstanding.

Personal Values

Core beliefs or standards that guide and motivate attitudes and actions.

Neuroticism

A personality trait characterized by anxiety, fear, moodiness, worry, envy, frustration, jealousy, and loneliness.

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