Examlex
According to Berkowitz's cognitive-neoassociationistic model, __________ result from aversive events and unpleasant emotional states.
Payoff
The return or reward from an investment or decision, often evaluated in terms of profit or benefit gained.
Nash Equilibrium
A concept in game theory where no player can benefit by changing strategies if other players keep their strategies unchanged.
Two-Person Game
A strategic interaction between two players where the choices of each player affect the outcome for the other, typically analyzed in game theory.
Strategies
Plans of action designed to achieve a long-term or overall aim, commonly applied within contexts such as business, military, and gaming.
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