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Differentiate between design for reuse and design for disassembly.
Jigsaw Classroom
An instructional strategy designed to promote cooperation and reduce prejudice by having students work in racially or ethnically diverse groups on fragmented sections of a lesson.
Compete
To take part in a contest or engage in activities aiming to outperform others to achieve a specific goal.
Solve
To find a solution or explanation for a problem or challenge.
Foot-in-the-door Technique
A persuasion strategy where a small request is initially made to gain compliance, followed by a larger request related to the first one.
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