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Gaming, a CRM Technology, Is Useful for All of the Following

question 57

Multiple Choice

Gaming, a CRM technology, is useful for all of the following reasons EXCEPT:


Definitions:

Interventions

Actions or processes conducted to modify an outcome or conditions in a study or therapeutic context.

Random Sample

A subset of a statistical population in which each member of the subset has an equal probability of being chosen.

Validity Establishment

The process of demonstrating that an assessment or study measures what it is intended to measure and is applicable for its intended purpose.

Generalization

The process of extending the findings from a study to larger or different populations beyond the original sample.

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