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Time Spent Playing Computer Games

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Time Spent Playing Computer Games
Suppose that the amount of time teenagers spend playing computer games per week is normally distributed with a standard deviation of 1.5 hours.A sample of 100 teenagers is selected at random,and the sample mean computed as 6.5 hours. ​ ​
-{Time Spent Playing Computer Games Narrative} Interpret the 95% confidence interval for this situation.


Definitions:

Target Market

A specific group of consumers identified as the intended recipients of a company's marketing efforts, characterized by shared demographics or interests.

Consumer Culture

A social and economic order that encourages the acquisition of goods and services in ever-increasing amounts, highlighting the relationship between consumer practices and societal values.

Regional Culture

The shared customs, beliefs, arts, and historical heritage of a specific geographical area, influencing the lifestyle and behavior of its inhabitants.

Regional Culture

The distinctive set of social norms, practices, attitudes, and values that characterize a geographical area or community.

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