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SCENARIO 11-8 An Important Factor in Selecting Database Software Is the Time

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SCENARIO 11-8
An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C)of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours)needed to learn each of the three different brands is given below:
SCENARIO 11-8 An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C)of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours)needed to learn each of the three different brands is given below:    Below is the Excel output for the randomized block design:     -Referring to Scenario 11-8,what is the estimated relative efficiency? Below is the Excel output for the randomized block design:
SCENARIO 11-8 An important factor in selecting database software is the time required for a user to learn how to use the system.To evaluate three potential brands (A,B and C)of database software,a company designed a test involving five different employees.To reduce variability due to differences among employees,each of the five employees is trained on each of the three different brands.The amount of time (in hours)needed to learn each of the three different brands is given below:    Below is the Excel output for the randomized block design:     -Referring to Scenario 11-8,what is the estimated relative efficiency?
-Referring to Scenario 11-8,what is the estimated relative efficiency?


Definitions:

Aversive B State

A theoretical state arising from a negative stimulus, driving an organism to action to avoid discomfort or unpleasant outcomes; not a widely used or recognized term in psychology, so context-specific definition might vary.

A State

A temporary condition or phase that an individual or system experiences, which can influence thoughts, feelings, and behaviors.

Positive A State

A condition characterized by the presence or increase of positive emotions or affect.

Addiction

A chronic condition characterized by compulsive engagement in rewarding stimuli, despite adverse consequences.

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