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SCENARIO 12-10
the Management of a Chain Electronic Store Would

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SCENARIO 12-10
The management of a chain electronic store would like to develop a model for predicting the weekly sales (in thousands of dollars) for individual stores based on the number of customers who made purchases.A random sample of 12 stores yields the following results:  Customers  Sales  (Thousands of  Dollars) 90711.2092611.057138.217419.217809.4289810.085106.735297.024606.128729.526507.536037.25\begin{array} { | l | c | } \hline \text { Customers } & \begin{array} { l } \text { Sales } \\\text { (Thousands of } \\\text { Dollars) }\end{array} \\\hline 907 & 11.20 \\\hline 926 & 11.05 \\\hline 713 & 8.21 \\\hline 741 & 9.21 \\\hline 780 & 9.42 \\\hline 898 & 10.08 \\\hline 510 & 6.73 \\\hline 529 & 7.02 \\\hline 460 & 6.12 \\\hline 872 & 9.52 \\\hline 650 & 7.53 \\\hline 603 & 7.25 \\\hline\end{array}
-Referring to Scenario 12-10, what are the degrees of freedom of the F test statistic when testing whether the number of customers who make purchases is a good predictor for weekly sales?


Definitions:

Teaching Machines

Devices or computer programs designed for instructional purposes, enabling personalized pace and interaction for learning.

Immediate Reinforcement

The immediate reward or punishment following a behavior, which increases the likelihood of the behavior being repeated.

Respondent Behavior

A type of behavior that occurs as an automatic response to a specific stimulus, without voluntary control.

Pleasant Stimulus

An external factor that induces a positive emotional response or feeling of pleasure.

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