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SCENARIO 17-3 The Tree Diagram Below Shows the Results of the Classification

question 58

True/False

SCENARIO 17-3
The tree diagram below shows the results of the classification tree model that has been constructed to
predict the probability of a cable company's customers who will switch ("Yes" or "No")into its
bundled program offering based on the price ($30, $40, $50, $60)and whether the customer spends
more than 5 hours a day watching TV ("Yes" or "No")using the data set of 100 customers collected
from a survey. SCENARIO 17-3 The tree diagram below shows the results of the classification tree model that has been constructed to predict the probability of a cable company's customers who will switch ( Yes  or  No )into its bundled program offering based on the price ($30, $40, $50, $60)and whether the customer spends more than 5 hours a day watching TV ( Yes  or  No )using the data set of 100 customers collected from a survey.     -True or False: Referring to Scenario 17-3, the highest probability of switching is predicted to occur among customers who do not watch more than 5 hours of TV a day and are offered the bundled price of higher than $50. SCENARIO 17-3 The tree diagram below shows the results of the classification tree model that has been constructed to predict the probability of a cable company's customers who will switch ( Yes  or  No )into its bundled program offering based on the price ($30, $40, $50, $60)and whether the customer spends more than 5 hours a day watching TV ( Yes  or  No )using the data set of 100 customers collected from a survey.     -True or False: Referring to Scenario 17-3, the highest probability of switching is predicted to occur among customers who do not watch more than 5 hours of TV a day and are offered the bundled price of higher than $50.
-True or False: Referring to Scenario 17-3, the highest probability of switching is predicted to
occur among customers who do not watch more than 5 hours of TV a day and are offered the
bundled price of higher than $50.


Definitions:

Positive Institution

An organization or system contributing beneficially to the community's morale, health, and overall happiness.

Volunteer Work

Activities or services a person freely offers to perform without expectation of compensation, often to support a community or a cause.

Nurturing Coworkers

Colleagues who provide support, encouragement, and assistance in a professional setting.

School Satisfaction

The level of contentment students feel about their educational environment and experiences.

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