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Wearables Turn People into Walking,talking Trails of Data

question 16

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Wearables turn people into walking,talking trails of data.The generated data from wearables can be particularly valuable to which industry?


Definitions:

Aggressive Behaviors

are actions intended to cause harm or assert dominance over others, which can be physical, verbal, or nonverbal.

Social-learning Framework

A theoretical framework that emphasizes the importance of observing, modeling, and imitating the behaviors, attitudes, and emotional reactions of others.

Rewarded Acts

Rewarded acts refer to behaviors that receive positive reinforcement, which can encourage the repetition of these behaviors due to the rewards received.

Cultural Emphasis

The prioritization of certain beliefs, values, customs, and behaviors within a culture, highlighting the characteristics that are considered most important or central to the group's identity.

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