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TABLE 11-8
An important factor in selecting database software is the time required for a user to learn how to use the system. To evaluate three potential brands (A, B and C) of database software, a company designed a test involving five different employees. To reduce variability due to differences among employees, each of the five employees is trained on each of the three different brands. The amount of time (in hours) needed to learn each of the three different brands is given below:
Below is the Excel output for the randomized block design:
-Referring to Table 11-8, the randomized block F test is valid only if there is no interaction between the amount of time needed on the 3 brands of software and the 5 employees.
Equity Theory
A theory of motivation that focuses on individuals' perceptions of fairness in exchange relationships, emphasizing the importance of achieving equity between an individual's input and outcomes.
Tactics
Specific actions or strategies designed to achieve a particular objective, often within the context of competition or conflict.
Autonomous Motivation
Motivation that originates internally, driving individuals to engage in activities for the inherent satisfaction or personal reward they provide.
Competence
The ability to do something successfully or efficiently, involving knowledge, skill, and aptitude.
Q19: Referring to Table 10-3, suppose α =
Q38: Referring to Table 11-7, the randomized block
Q39: Referring to Table 10-1, judging from the
Q54: Referring to Table 12-10, which test would
Q85: Referring to Table 9-7, the null hypothesis
Q105: When r = -1, it indicates a
Q152: Referring to Table 11-6, using an overall
Q187: Referring to Table 12-7, the expected cell
Q195: Referring to Table 10-12, the null hypothesis
Q201: Referring to Table 11-5, if a level